In Nightwolf, there are two separate communication channels that act as group chats. The restriction of using the game's communications channels to carry out strategems is a key aspect of the balance of the game. For example, while it would be fine if two nightwolves tried to forge a plan to eliminate a third nightwolf before the game ends in order to split the award two ways instead of three while using the game's communication channels, it would be less likely to succeed than if they did their plotting over email. If players were able to communicate with one another outside of the game communication channels, it would make the game unfair. Except in Friendly games, players do not know anything about who the other players are. For example, player unicornlvr981 may be assigned to play under the avatar Sigrid in one Nightwolf game and as Gunnar in the next. In order to prevent improper out-of-game collusion in Nightwolf, players are randomly assigned a game-specific avatar that is not connected to their player profile. The game alternates between Day Turns (eleven minutes long) and Night Turns (four minutes long), with the game beginning on a special Day Turn without a purge vote. One of the nine innocents - the seeress - has the gift of second sight and may learn whether one player is either nightwolf or innocent per turn. The nightwolves know who each other are but the innocents do not know who the nightwolves are. GameplayĮach game of Nightwolf has thirteen players - nine of which are innocents and four of which are shapeshifting, predatory nightwolves. Alternating between day and night turns, the players are whittled down until only one faction survives, with newly minted tokens going to the survivors. One seeress is able to distinguish nightwolf from innocent, but the nightwolves wish to eliminate this threat to their secret. Similar to the social game Mafia (aka Werewolf), the premise of Nightwolf is that in Saga-era Iceland, a longhouse with thirteen inhabitants has settled into a long dark winter, but a secret faction of four predatory shapeshifters - the nightwolves - prey upon one of the inhabitants each night. It utilizes an accretive utility token (AUT) issuance model to incentivize players and proportionally reward the developers.
NIGHT WOLF GAMES WINDOWS 7
Operating system: Microsoft Windows 7 (SP1), Windows 8.Nightwolf is a multiplayer competitive strategy game with token awards to be deployed on the Ethereum blockchain.
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